#pragma once

#include "SceneNode.h"
#include "BoardCell.h"

#define BOARD_SIZE_X 5
#define BOARD_SIZE_Y 4


class Board : public SceneNode
{
public:
	Board();
	virtual ~Board();

	//void Update();
	void Draw();


public:
	BoardCell * boardCells[BOARD_SIZE_X][BOARD_SIZE_Y];
	
	//GameTypes gameType;

protected:

};
